Swimspiration/Museum of George
George and friends have a swimming race./George turns the apartment into a museum.
Swimspiration/Museum of George Curious George
When George and friends notice all kinds of animals swimming at the pond in different ways, they decide to emulate their favorite animal and have a swimming race the following weekend. / A visit to the museum to study Thomas Edison's inventions inspires George to turn the apartment into a museum... of George! But what should he display?
About the Program
Curious George
Curious George encourages children to explore science, engineering, and math in the world around them. George motivates children to expand their own investigations of the world with knowledge of basic concepts and hands-on exploration. Ages: 3-5 Educational Goal: Science, Mathematics
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