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Virtual Learning Journeys Through History: Exploring Slavery & Freedom in Antebellum Savannah
Building on a reputation as a trusted source for educational content, GPB Education has created a virtual learning journey to explore the complexities of slavery and freedom in antebellum Savannah through the lens of the Owens-Thomas House & Slave Quarters. Educators, parents, and students can learn about the connections between the institution of slavery and the global economy and discover what one city can teach us about society and culture before the Civil War. Key concepts are presented through interactive elements like primary source letters and images, navigable maps, videos, and a virtual walking tour. Session participants will be able to explore virtual content using Oculus Go headsets or their own devices. Presenters will model instructional strategies to elicit creative responses to the experience. Following this session, participants will better understand how to implement their own virtual reality explorations in the home and/or classroom.
Virtual Learning Journeys Through History: Exploring Slavery & Freedom in Antebellum Savannah
Building on a reputation as a trusted source for educational content, GPB Education has created a virtual learning journey to explore the complexities of slavery and freedom in antebellum Savannah through the lens of the Owens-Thomas House & Slave Quarters. Educators, parents, and students can learn about the connections between the institution of slavery and the global economy and discover what one city can teach us about society and culture before the Civil War. Key concepts are presented through interactive elements like primary source letters and images, navigable maps, videos, and a virtual walking tour. Session participants will be able to explore virtual content using Oculus Go headsets or their own devices. Presenters will model instructional strategies to elicit creative responses to the experience. Following this session, participants will better understand how to implement their own virtual reality explorations in the home and/or classroom.