After a day full of buzzing and beeping, tokens and tickets, the arcade is finally closing for the night. The last employee flips the switch on the toy egg machine, and a moment after the click of the locking door, something stirs in the shadows. A small silhouette peeks its head out, followed by another and another. The workers from inside the toy egg machine are outside of their machine and they need your math skills to build more toy eggs for the busy day ahead.

GASHA GO! is a new skill-building math game from GPB Education and FableVision Studios. The game focuses on developing children’s number sense which is a sense of what numbers mean and their relationship to one another. Research* shows that children who have a well-developed number sense are able to succeed in early math (and beyond), while children who do not are at much greater risk of falling increasingly further behind.

Teachers can use GASHA GO during classroom instruction as a center activity or for individual students who are struggling with numeracy. Families can use the game to build math skills at home.

The name of the game - GASHA GO! - comes from the terms gashapon (ガシャポン) or gachapon (ガチャポン) which refer to a variety of vending machine-dispensed capsule toys popular in Japan and elsewhere. "Gashapon" is a Japanese onomatopoeia composed of two sounds: "gasha" (or "gacha") for the sound of a crank on a toy vending machine, and "pon" for the sound of the toy capsule dropping into the receptacle.

Gasha GO characters

*Jordan, N. C., Glutting, J., & Ramineni, C. (2010). The Importance of Number Sense to Mathematics Achievement in First and Third Grades. Learning and Individual Differences, 20(2), 82–88. http://doi.org/10.1016/j.lindif.2009.07.004